D&D 5e Homebrew: Sentinel's Guide to Combat
Dungeons & Dragons 5th Edition has been plagued by its fair share of problems; the power divide between Martial and Spellcasting Classes and their individual Subclasses, the aggravating feelings that come with Legendary Resistances, low level spells capable of sucking all tension and excitement from an encounter, and Conditions feeling too punishing or working antithetical to a game built around action and interaction that may only be played with entire months between sessions. Yet so many - such as myself - have stayed with the system for its longevity, simplicity, and carefully restricted diversity.
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I've created this Homebrew Document to attempt to answer these issues and fix problems with different Races, Classes, Subclasses, Spells, and Tools by using some of my own ideas and the ideas of D&D Content Creators such as Bone Wizard. Of course, there are some new features included, such as a Ranger Rework with new Necromancer and Aquatic Subclasses, a more restricted and refined system for balance between Character Races & Lineages, new spells for Damage Types missing at certain Spell Levels, and Character Feats ripped from Class Features for when you're asking yourself "Do I need to multiclass?" (I'll try and fix that too... hopefully).
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