Personal Projects
My current & ongoing projects to show off my abilities with Unreal Engine 5
3D Chess
Currently featuring custom models and animations built in Unreal Engine 5, this project serves as the foundation for an expanded, multidimensional tactical game. Future iterations will elevate gameplay into true 3D space with an 8x8x8 spatial grid, introduce brand-new piece archetypes, and replace traditional tile captures with an interactive, RPG-style combat system.
Tri-Layer Resistance & Interactivity Demo (TRIaD)
This Game Design Document presents a multi-tiered vitality architecture engineered to govern complex interactions between distinct damage archetypes and layered defense pools. Designed for competitive hero-shooter environments, the framework establishes counter-playable paradigms for volatile combat mechanics—specifically rebalancing Invulnerability and Anti-Heal states to prevent meta stalemates. Future iterations will expand this ecosystem by integrating a dynamic Status Effect framework directly responsive to active healing and recovery vectors.
D&D 5e Homebrew: Sentinel's Guide to Combat
Dungeons & Dragons 5th Edition has been plagued by its fair share of problems; the power divide between Martial and Spellcasting Classes and their individual Subclasses, the aggravating feelings that come with Legendary Resistances, low level spells capable of sucking all tension and excitement from an encounter, and Conditions feeling too punishing or working antithetical to a game built around action and interaction that may only be played with entire months between sessions. Yet so many - such as myself - have stayed with the system for its longevity, simplicity, and carefully restricted diversity.
I've created this Homebrew Document to attempt to answer these issues and fix problems with different Races, Classes, Subclasses, Spells, and Tools by using some of my own ideas and the ideas of D&D Content Creators such as Bone Wizard. Of course, there are some new features included, such as a Ranger Rework with new Necromancer and Aquatic Subclasses, a more restricted and refined system for balance between Character Races & Lineages, new spells for Damage Types missing at certain Spell Levels, and Character Feats ripped from Class Features for when you're asking yourself "Do I need to Multiclass?"
